<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Knockturn Bound - Guide to the Wizarding World]]></title>
		<link>https://staging.knockturnbound.net/</link>
		<description><![CDATA[Knockturn Bound - https://staging.knockturnbound.net]]></description>
		<pubDate>Sat, 18 Apr 2026 15:37:45 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Healer-In-Training Program Guide]]></title>
			<link>https://staging.knockturnbound.net/showthread.php?tid=869</link>
			<pubDate>Thu, 29 Jan 2026 10:10:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://staging.knockturnbound.net/member.php?action=profile&uid=3">Dorian Montreaux</a>]]></dc:creator>
			<guid isPermaLink="false">https://staging.knockturnbound.net/showthread.php?tid=869</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/Gh9sBfhN/Mungo-s-logo1.png" loading="lazy"  alt="[Image: Mungo-s-logo1.png]" class="mycode_img" /><br />
<br />
<span style="color: #0288D1;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Trebuchet MS;">The Collegium Medicorum Magicae</span></span></span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: x-large;" class="mycode_size">APPLICATION OVERVIEW AND TIMELINE</span></div>
<br />
<hr class="mycode_hr" />
<br />
Once a student has completed their education at Hogwarts School of Witchcraft and Wizardry, or another accredited magical institution, they are eligible to apply for entry into the Collegium.<br />
<br />
The Collegium is a highly selective programme that emphasises excellence, magical proficiency, and a demonstrated commitment to healing. Admission is competitive, and places are limited each year.<br />
<br />
Applications open annually on October 1st during a student’s seventh year. At this stage, OWL results will be reviewed, and candidates may be granted conditional acceptance based on academic performance, aptitude, and overall suitability for the programme. Applicants will be notified of conditional decisions by January.<br />
<br />
Final consideration is granted following the submission of NEWT results, at which time the Collegium will issue unconditional acceptance offers. Successful applicants will be notified no later than the third week of June.<br />
<br />
Applicants who are not accepted may re-sit relevant examinations through ministry-approved channels and are welcome to reapply in the following academic year.<br />
<br />
Volunteerism and prior experience in healing — particularly structured or supervised work such as within your school's Hospital Wing — will be taken into consideration. Strong preference is given to applicants who can demonstrate sustained engagement and practical exposure, whether gained during or outside of formal schooling.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Entry Requirements:</span></span><ul class="mycode_list"><li>OWLs -<ul class="mycode_list"><li>Charms: O<br />
</li>
<li>Transfiguration: O<br />
</li>
<li>Potions: O<br />
</li>
<li>Herbology: O<br />
</li>
<li>Defense Against the Dark Arts: O<br />
</li>
<li>A minimum of 'E' in all other subjects taken. <br />
</li>
</ul>
 <br />
</li>
<li>NEWTs -<ul class="mycode_list"><li>Charms: O<br />
</li>
<li>Transfiguration: O<br />
</li>
<li>Potions: O<br />
</li>
<li>Herbology: O<br />
</li>
<li>Defense Against the Dark Arts: O<br />
</li>
<li>No more than three "E" among all remaining subjects taken.<br />
</li>
</ul>
</li>
</ul>
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size">PROGRAMME OVERVIEW</span></div>
<br />
<hr class="mycode_hr" />
<br />
The initial course of study will run for <span style="text-decoration: underline;" class="mycode_u">three (3) years</span>. At the end of the programme, graduated collegium fellows will be considered competent at general healing care. This allows these newly minted healers to open their own private practices, gain employment at St. Mungo's in a generalised manner or pursue specialisation. Without specialisation, the healer is only permitted to treat general cases, offering basic care.<br />
<br />
The following is a breakdown of the programme by year:<br />
<br />
<table style="border-collapse:collapse; text-align:center;border-color:black;width:auto;">
<tr>
<td style="border: 1px solid #ccc; padding: 8px; font-family:Times New Roman; font-size:16px; text-align:center;background:#68C4E8;" colspan="4">THE COLLEGIUM MEDICORUM MAGICAE GENERAL PROGRAMME<br />
Tuition: 300ʛ/year</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; font-family:Times New Roman; font-size:16px; text-align:center;background:#ffffff;" colspan="4">YEAR 1 <br />
<span style="text-decoration: underline;" class="mycode_u">Focus:</span> Theory, observation, safe practice </td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#b3d5f4;" rowspan="5">Year 1 -<br />
Medica Trainee<br />
<br />
</td><td style="border: 1px solid #ccc; padding: 8px; background:#d9f4ff;">Semester 1</td><td style="border: 1px solid #ccc; padding: 8px; background:#d9f4ff;">Semester 2</td><td style="border: 1px solid #ccc; padding: 8px; background:#d9f4ff;">Semester 3</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Introduction to Diagnostics I</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Introduction to Medicinal Herbology I</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Introduction to Magical Anatomy I</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Ethics of Magical Intervention I</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Hygiene, Sterilisation and Cross-contamination</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Introduction to Diagnostics II</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Mundane Anatomy and Physiology I</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Ethics of Magical Intervention II</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Spell Safety &amp; Magical Exhaustion</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Foundations of Healing I</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Basics of Alchemy I</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Observation Practicum I</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; font-family:Times New Roman; font-size:16px; text-align:center;background:#ffffff;" colspan="4">YEAR 2 <br />
<span style="text-decoration: underline;" class="mycode_u">Focus:</span> Treatment under supervision </td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#b3d5f4;" rowspan="5">Year 2 - <br />
Junior Medica<br />
</td><td style="border: 1px solid #ccc; padding: 8px; background:#d9f4ff;">Semester 1</td><td style="border: 1px solid #ccc; padding: 8px; background:#d9f4ff;">Semester 2</td><td style="border: 1px solid #ccc; padding: 8px; background:#d9f4ff;">Semester 3</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Foundations of Healing II</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Minor Curse Identification</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Mundane Anatomy and Physiology II</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Introduction to Medicinal Herbology II</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Magical vs Mundane Disease Differentiation I</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Curse–Disease Overlap</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Basics of Alchemy II</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Spell-based Treatment Protocols</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Poisoning &amp; Antidote Logic</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Trauma Basics I</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Observation Practicum II</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Clinical Practicum I</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; font-family:Times New Roman; font-size:16px; text-align:center;background:#ffffff;" colspan="4">YEAR 3 <br />
<span style="text-decoration: underline;" class="mycode_u">Focus:</span> Decision-making, responsibility, readiness </td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#b3d5f4;" rowspan="5">Year 3 - <br />
Collegium Fellow<br />
</td><td style="border: 1px solid #ccc; padding: 8px; background:#d9f4ff;">Semester 1</td><td style="border: 1px solid #ccc; padding: 8px; background:#d9f4ff;">Semester 2</td><td style="border: 1px solid #ccc; padding: 8px; background:#d9f4ff;">Semester 3</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Introduction to Magical Anatomy II</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Ethics of Experimental Magic</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Complex Anatomy and Physiology</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Trauma Basics II</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Complex Case Management</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Potion Administration &amp; Contraindications</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Magical vs Mundane Disease Differentiation II</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Multi-system Trauma</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Emergency Spellcasting</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Patient Psychology &amp; Bedside Manner</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Clinical Practicum II</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Clinical Practicum III</td>
</tr>
</table>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/Gh9sBfhN/Mungo-s-logo1.png" loading="lazy"  alt="[Image: Mungo-s-logo1.png]" class="mycode_img" /><br />
<br />
<span style="color: #0288D1;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Trebuchet MS;">The Collegium Medicorum Magicae</span></span></span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: x-large;" class="mycode_size">APPLICATION OVERVIEW AND TIMELINE</span></div>
<br />
<hr class="mycode_hr" />
<br />
Once a student has completed their education at Hogwarts School of Witchcraft and Wizardry, or another accredited magical institution, they are eligible to apply for entry into the Collegium.<br />
<br />
The Collegium is a highly selective programme that emphasises excellence, magical proficiency, and a demonstrated commitment to healing. Admission is competitive, and places are limited each year.<br />
<br />
Applications open annually on October 1st during a student’s seventh year. At this stage, OWL results will be reviewed, and candidates may be granted conditional acceptance based on academic performance, aptitude, and overall suitability for the programme. Applicants will be notified of conditional decisions by January.<br />
<br />
Final consideration is granted following the submission of NEWT results, at which time the Collegium will issue unconditional acceptance offers. Successful applicants will be notified no later than the third week of June.<br />
<br />
Applicants who are not accepted may re-sit relevant examinations through ministry-approved channels and are welcome to reapply in the following academic year.<br />
<br />
Volunteerism and prior experience in healing — particularly structured or supervised work such as within your school's Hospital Wing — will be taken into consideration. Strong preference is given to applicants who can demonstrate sustained engagement and practical exposure, whether gained during or outside of formal schooling.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Entry Requirements:</span></span><ul class="mycode_list"><li>OWLs -<ul class="mycode_list"><li>Charms: O<br />
</li>
<li>Transfiguration: O<br />
</li>
<li>Potions: O<br />
</li>
<li>Herbology: O<br />
</li>
<li>Defense Against the Dark Arts: O<br />
</li>
<li>A minimum of 'E' in all other subjects taken. <br />
</li>
</ul>
 <br />
</li>
<li>NEWTs -<ul class="mycode_list"><li>Charms: O<br />
</li>
<li>Transfiguration: O<br />
</li>
<li>Potions: O<br />
</li>
<li>Herbology: O<br />
</li>
<li>Defense Against the Dark Arts: O<br />
</li>
<li>No more than three "E" among all remaining subjects taken.<br />
</li>
</ul>
</li>
</ul>
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size">PROGRAMME OVERVIEW</span></div>
<br />
<hr class="mycode_hr" />
<br />
The initial course of study will run for <span style="text-decoration: underline;" class="mycode_u">three (3) years</span>. At the end of the programme, graduated collegium fellows will be considered competent at general healing care. This allows these newly minted healers to open their own private practices, gain employment at St. Mungo's in a generalised manner or pursue specialisation. Without specialisation, the healer is only permitted to treat general cases, offering basic care.<br />
<br />
The following is a breakdown of the programme by year:<br />
<br />
<table style="border-collapse:collapse; text-align:center;border-color:black;width:auto;">
<tr>
<td style="border: 1px solid #ccc; padding: 8px; font-family:Times New Roman; font-size:16px; text-align:center;background:#68C4E8;" colspan="4">THE COLLEGIUM MEDICORUM MAGICAE GENERAL PROGRAMME<br />
Tuition: 300ʛ/year</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; font-family:Times New Roman; font-size:16px; text-align:center;background:#ffffff;" colspan="4">YEAR 1 <br />
<span style="text-decoration: underline;" class="mycode_u">Focus:</span> Theory, observation, safe practice </td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#b3d5f4;" rowspan="5">Year 1 -<br />
Medica Trainee<br />
<br />
</td><td style="border: 1px solid #ccc; padding: 8px; background:#d9f4ff;">Semester 1</td><td style="border: 1px solid #ccc; padding: 8px; background:#d9f4ff;">Semester 2</td><td style="border: 1px solid #ccc; padding: 8px; background:#d9f4ff;">Semester 3</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Introduction to Diagnostics I</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Introduction to Medicinal Herbology I</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Introduction to Magical Anatomy I</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Ethics of Magical Intervention I</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Hygiene, Sterilisation and Cross-contamination</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Introduction to Diagnostics II</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Mundane Anatomy and Physiology I</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Ethics of Magical Intervention II</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Spell Safety &amp; Magical Exhaustion</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Foundations of Healing I</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Basics of Alchemy I</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Observation Practicum I</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; font-family:Times New Roman; font-size:16px; text-align:center;background:#ffffff;" colspan="4">YEAR 2 <br />
<span style="text-decoration: underline;" class="mycode_u">Focus:</span> Treatment under supervision </td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#b3d5f4;" rowspan="5">Year 2 - <br />
Junior Medica<br />
</td><td style="border: 1px solid #ccc; padding: 8px; background:#d9f4ff;">Semester 1</td><td style="border: 1px solid #ccc; padding: 8px; background:#d9f4ff;">Semester 2</td><td style="border: 1px solid #ccc; padding: 8px; background:#d9f4ff;">Semester 3</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Foundations of Healing II</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Minor Curse Identification</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Mundane Anatomy and Physiology II</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Introduction to Medicinal Herbology II</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Magical vs Mundane Disease Differentiation I</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Curse–Disease Overlap</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Basics of Alchemy II</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Spell-based Treatment Protocols</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Poisoning &amp; Antidote Logic</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Trauma Basics I</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Observation Practicum II</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Clinical Practicum I</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; font-family:Times New Roman; font-size:16px; text-align:center;background:#ffffff;" colspan="4">YEAR 3 <br />
<span style="text-decoration: underline;" class="mycode_u">Focus:</span> Decision-making, responsibility, readiness </td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#b3d5f4;" rowspan="5">Year 3 - <br />
Collegium Fellow<br />
</td><td style="border: 1px solid #ccc; padding: 8px; background:#d9f4ff;">Semester 1</td><td style="border: 1px solid #ccc; padding: 8px; background:#d9f4ff;">Semester 2</td><td style="border: 1px solid #ccc; padding: 8px; background:#d9f4ff;">Semester 3</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Introduction to Magical Anatomy II</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Ethics of Experimental Magic</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Complex Anatomy and Physiology</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Trauma Basics II</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Complex Case Management</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Potion Administration &amp; Contraindications</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Magical vs Mundane Disease Differentiation II</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Multi-system Trauma</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Emergency Spellcasting</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Patient Psychology &amp; Bedside Manner</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Clinical Practicum II</td><td style="border: 1px solid #ccc; padding: 8px; background:#eeeeee;">Clinical Practicum III</td>
</tr>
</table>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Transportation in the Wizarding World]]></title>
			<link>https://staging.knockturnbound.net/showthread.php?tid=868</link>
			<pubDate>Thu, 29 Jan 2026 06:32:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://staging.knockturnbound.net/member.php?action=profile&uid=3">Dorian Montreaux</a>]]></dc:creator>
			<guid isPermaLink="false">https://staging.knockturnbound.net/showthread.php?tid=868</guid>
			<description><![CDATA[<div style="width:150px;margin:0 auto"><img src="https://i.postimg.cc/Kj9n70QZ/Ministry-Transparent.png" loading="lazy"  alt="[Image: Ministry-Transparent.png]" class="mycode_img" /></div>
<div style="width:80%; margin:0 auto; border: 5px double #050000;"><div style="text-align: center;" class="mycode_align"><span style="font-family: limelight;"><span style="font-size: x-large;" class="mycode_size">Department of Magical Transportation</span></span></div></div>
<br />
In a world of magic, it's hard to imagine that witches and wizards would be constrained by such mundane matters as how they'll move from point A to point B. Yet, even the most potent magic has its limits, and not everything is without risk. So how do our characters get around, and what options remain at their disposal? <br />
<br />
The following is a breakdown of approved (with safety and practical restrictions in mind) methods of transporting wizards from one place to the next. You will find that, with distance, magic becomes less and less a reliable means as the peril at such distances increases. <br />
<br />
<hr class="mycode_hr" />
<br />
<div style="width:80%; margin:0 auto; border: 5px double #050000;"><div style="text-align: center;" class="mycode_align"><span style="font-family: limelight;"><span style="font-size: x-large;" class="mycode_size">Short Distances</span><br />
(Same Town / Same City/ A City or Town Over)</span></div></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Apparition</span></span><br />
<br />
At the end of a student's sixth year at Hogwarts, they are permitted to take the apparition exam hosted within Hogwarts castle in order to gain an <span style="text-decoration: underline;" class="mycode_u">apparition licence</span>. With this licence, witches and wizards are able to apparate from place to place, covering distances in seconds. When done right and within safe distances, it is the most convenient form of travel.<br />
<br />
This is the best option to cover a few or so miles comfortably. When distance permits, it sometimes becomes possible to apparate into the adjoining city/town, depending on overall proximity. Apparition requires visual familiarity with the target destination and strong concentration. <br />
<br />
This mode of transportation is riskier at longer distances (cross region, cross country, cross continent). Canonically, it has been established that great distances – especially across large bodies of water – are not done using apparition. This is because of the related risks, most commonly severe splinching and death. Additionally, due to international restrictions, even when the distance is within the capabilities of apparition, a witch or wizard is not permitted to apparate across country borders and must go through the proper ports of entry. <br />
<br />
This is non-negotiable, and those found in breach of this statute will be punished to the fullest extent of the law. <br />
<br />
<hr class="mycode_hr" />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Broom Flight</span></span><br />
<br />
Brooms aren't only meant for Quidditch. At short enough distances, these transportation devices can get you where you want to go. Brooms are often used for daily commutes (typically within the same city), quick errands, etc. They are a slower option than apparition and become impractical during severe weather but are perfectly acceptable on days with clear skies or enough visibility. <br />
<br />
There are height restrictions for flight to avoid unfortunate run-ins with other forms of air traffic and avians. There are also firm restrictions in place regarding <span style="font-style: italic;" class="mycode_i">where</span> persons are permitted to fly in keeping with the Magical Statute of Secrecy. This excludes most predominantly or overwhelmingly Muggle areas. Those in more rural areas find they have fewer restrictions with the use of their brooms than those in the bustling cities. <br />
<br />
As with apparition, you are not permitted to cross borders without proper authorisation.<br />
<br />
One should be careful when routinely taking brooms on longer travel (typically intercity), as brooms are prone to general wear and tear caused by such trips. As a rule, the more often one flies and the further the distance, the more often they will need to bring their broom in for repairs and perform maintenance tasks. <br />
<br />
This can become costly over time; however, failure to maintain one's broom may lead to sudden failures mid-flight. Healers also warn that prolonged broom use can lead to joint and back issues, though these are most common in cases of excessive broom use.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="width:80%; margin:0 auto; border: 5px double #050000;"><div style="text-align: center;" class="mycode_align"><span style="font-family: limelight;"><span style="font-size: x-large;" class="mycode_size">Medium Distances</span><br />
(Across Regions/Counties)</span></div></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Floo Network</span></span><br />
<br />
Through the use of the well-established and impeccably maintained Floo network, witches and wizards are able to travel across dozens or even hundreds of miles. The Floo network is extensive, well-connected and reasonably simple to have installed in any wizarding home. Once connected, many locations open up all across the country. <br />
<br />
For anyone desirous of their own Floo, they must first come in to be registered with the Department of Magical Transportation. All Floo networks, both public and private, can be, and often are, monitored to ensure strict compliance with usage. This doesn't mean that the ministry is watching your every move, but that - if needed - they can, once you've decided to make use of the network. <br />
<br />
This is a fast, safe means of travelling, and many popular destinations are already equipped with a Floo Station. The drawback comes, of course, if the location you have in mind does not contain a Floo Station or other connection to the network; however, these cases are becoming fewer and fewer with each year of Floo Network expansion.<br />
<br />
Floos are connected within countries, with no external connections established. This is in compliance with international laws on movement and immigration. <br />
<br />
Distances covering more than a few hundred miles may require getting out at one Floo station before re-entering to carry on with your journey. <br />
<br />
<hr class="mycode_hr" />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Apparition (Advanced Casters Only)</span></span><br />
<br />
As mentioned before, apparition is best when done at shorter distances; however, at regional distances, it is still possible for those with exceptional magical ability. At this distance, dangers increase exponentially and require firm control over one's magic. In addition, in such cases, several 'jumps' are typically required in order to break up the distance enough to reduce fatality. <br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The Knight Bus:</span></span><br />
<br />
Commissioned in 1865 and operated under the Department of Magical Transportation, the Knight Bus is yet another way for wizarding kind to get around. It is a triple-decker that travels at sometimes frightening speeds, but fear not, there's never been an accident. <br />
<br />
It was created as a means of helping the underage and infirm get to where they're going in a safe and timely manner. One needs only to 'hail' the bus (lifting their wand as a muggle would lift their hand to stop a bus), and the bus will be there. For planned trips, reservations can be made. In fact, the inn over in Diagon Alley offers tickets with their rooms. <br />
<br />
To travel on this bus, there is a flat fee of 10 sickles regardless of the distance one intends to travel. <br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Trains: (Muggle or Magical)</span></span><br />
<br />
This method needs no introduction. Whether it's the mundane rails that take you across the country (across Europe) or the Hogwarts Express that transports students to and from Hogwarts, trains are an essential part of Muggle and wizarding transport. <br />
<br />
Like the Knight Bus and the Floo Network, these vehicles can get you to set stops, depending on the infrastructure available. Unlike the former two, it can also take you across Europe. Transportation is often dependable and comfortable, if not a bit slow, and is a staple even among many wizarding families. Trains become especially useful the longer the distance you intend to travel; however, they are limited by their stations and require documentation when crossing borders. <br />
<br />
Trains have long since been considered 'the sensible choice' for their low risk/requirements, comfort and affordability.  <br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Automobiles:</span></span><br />
<br />
Those who have them use them. An exceedingly Muggle means of travel, cars have become more common in the past decade, particularly after the unveiling of the Ford Model T. There are pureblood families who shun this innovation, as they do anything pertaining to Muggle technology, but most sensible witches and wizards with a desire to travel under the radar and don't mind braving the terrifying streets have already found themselves in position of such machines. <br />
<br />
Whether for a drive around the town, or longer trips out into the countryside, the world opens up to those in possession of these vehicles. Maintainance and gas can add up over time but for many, these are but the price to pay for comfortable private travel (as opposed to trains) and the option to blend in with the wider society. These vehicles do not need to be registered with the ministry, though they must be registered with Muggle authorities. <br />
<br />
As a bonus, these automobiles can often be driven onto ships and ferries, allowing you to take them with you on longer journeys - for an additional fee. <br />
<br />
<hr class="mycode_hr" />
<br />
<div style="width:80%; margin:0 auto; border: 5px double #050000;"><div style="text-align: center;" class="mycode_align"><span style="font-family: limelight;"><span style="font-size: x-large;" class="mycode_size">Long Distances</span><br />
(Across Countries/Oceans)</span></div></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="color: #FF4136;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Note:</span></span></span> There are no approved magical means of travelling from country to country or across large bodies of water. This is both for safety and to comply with international standards on entry and documentation.<br />
<br />
Methods such as Floo Networks, apparition, brooms and ground transport, etc., are able to get you to the ports of exit (depending on their respective distance capabilities); however, at this point, each witch or wizard – along with their <span style="font-style: italic;" class="mycode_i">proper documentation</span> – is required to comply with exit/entry procedures and employ a means of transport outlined below: <br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Ferries/Ships (Magical or Mundane): </span></span><br />
<br />
During this decade, ferries and ships are the most common means of moving across seas and oceans. Air travel is still in its infancy, with most flights not being offered commercially, even for the wealthy. This is especially true of longer flights, with the flights focused on shorter distances on the rare occasions they are availabele. It will take decades more for this to change, forcing all who wish to make such long trips to brave the waters in one of many liners. <br />
<br />
Tickets are typically sold by class with the wealthiest booking themselves passage in first class. Middle to upper middle class typically reserve second class and the working class (often with some amount of prior saving) book themselves passage in third class. <br />
<br />
Trips, particularly from England to America, often run for 10 days depending on the weather at sea. In fair weather, the trip can sometimes be shaved down by a day or two. <br />
<br />
In addition to Muggle Liners, there are a few Magical Liners that operate less frequently and under strict secrecy through the manipulation of documentation at ports of entry to prevent suspicion over the length of their voyages, typically running for much shorter at around 5 days. The <span style="font-style: italic;" class="mycode_i">S.S. Arcanaia</span> and the <span style="font-style: italic;" class="mycode_i">S.S Mysteria</span> are two such magical ships. The former is known for its speed and relative affordability, sometimes able to cut trips down to 4 days, while the latter is known for its opulence and slower, steadier pace that sometimes stretches the journey into a 6th day.]]></description>
			<content:encoded><![CDATA[<div style="width:150px;margin:0 auto"><img src="https://i.postimg.cc/Kj9n70QZ/Ministry-Transparent.png" loading="lazy"  alt="[Image: Ministry-Transparent.png]" class="mycode_img" /></div>
<div style="width:80%; margin:0 auto; border: 5px double #050000;"><div style="text-align: center;" class="mycode_align"><span style="font-family: limelight;"><span style="font-size: x-large;" class="mycode_size">Department of Magical Transportation</span></span></div></div>
<br />
In a world of magic, it's hard to imagine that witches and wizards would be constrained by such mundane matters as how they'll move from point A to point B. Yet, even the most potent magic has its limits, and not everything is without risk. So how do our characters get around, and what options remain at their disposal? <br />
<br />
The following is a breakdown of approved (with safety and practical restrictions in mind) methods of transporting wizards from one place to the next. You will find that, with distance, magic becomes less and less a reliable means as the peril at such distances increases. <br />
<br />
<hr class="mycode_hr" />
<br />
<div style="width:80%; margin:0 auto; border: 5px double #050000;"><div style="text-align: center;" class="mycode_align"><span style="font-family: limelight;"><span style="font-size: x-large;" class="mycode_size">Short Distances</span><br />
(Same Town / Same City/ A City or Town Over)</span></div></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Apparition</span></span><br />
<br />
At the end of a student's sixth year at Hogwarts, they are permitted to take the apparition exam hosted within Hogwarts castle in order to gain an <span style="text-decoration: underline;" class="mycode_u">apparition licence</span>. With this licence, witches and wizards are able to apparate from place to place, covering distances in seconds. When done right and within safe distances, it is the most convenient form of travel.<br />
<br />
This is the best option to cover a few or so miles comfortably. When distance permits, it sometimes becomes possible to apparate into the adjoining city/town, depending on overall proximity. Apparition requires visual familiarity with the target destination and strong concentration. <br />
<br />
This mode of transportation is riskier at longer distances (cross region, cross country, cross continent). Canonically, it has been established that great distances – especially across large bodies of water – are not done using apparition. This is because of the related risks, most commonly severe splinching and death. Additionally, due to international restrictions, even when the distance is within the capabilities of apparition, a witch or wizard is not permitted to apparate across country borders and must go through the proper ports of entry. <br />
<br />
This is non-negotiable, and those found in breach of this statute will be punished to the fullest extent of the law. <br />
<br />
<hr class="mycode_hr" />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Broom Flight</span></span><br />
<br />
Brooms aren't only meant for Quidditch. At short enough distances, these transportation devices can get you where you want to go. Brooms are often used for daily commutes (typically within the same city), quick errands, etc. They are a slower option than apparition and become impractical during severe weather but are perfectly acceptable on days with clear skies or enough visibility. <br />
<br />
There are height restrictions for flight to avoid unfortunate run-ins with other forms of air traffic and avians. There are also firm restrictions in place regarding <span style="font-style: italic;" class="mycode_i">where</span> persons are permitted to fly in keeping with the Magical Statute of Secrecy. This excludes most predominantly or overwhelmingly Muggle areas. Those in more rural areas find they have fewer restrictions with the use of their brooms than those in the bustling cities. <br />
<br />
As with apparition, you are not permitted to cross borders without proper authorisation.<br />
<br />
One should be careful when routinely taking brooms on longer travel (typically intercity), as brooms are prone to general wear and tear caused by such trips. As a rule, the more often one flies and the further the distance, the more often they will need to bring their broom in for repairs and perform maintenance tasks. <br />
<br />
This can become costly over time; however, failure to maintain one's broom may lead to sudden failures mid-flight. Healers also warn that prolonged broom use can lead to joint and back issues, though these are most common in cases of excessive broom use.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="width:80%; margin:0 auto; border: 5px double #050000;"><div style="text-align: center;" class="mycode_align"><span style="font-family: limelight;"><span style="font-size: x-large;" class="mycode_size">Medium Distances</span><br />
(Across Regions/Counties)</span></div></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Floo Network</span></span><br />
<br />
Through the use of the well-established and impeccably maintained Floo network, witches and wizards are able to travel across dozens or even hundreds of miles. The Floo network is extensive, well-connected and reasonably simple to have installed in any wizarding home. Once connected, many locations open up all across the country. <br />
<br />
For anyone desirous of their own Floo, they must first come in to be registered with the Department of Magical Transportation. All Floo networks, both public and private, can be, and often are, monitored to ensure strict compliance with usage. This doesn't mean that the ministry is watching your every move, but that - if needed - they can, once you've decided to make use of the network. <br />
<br />
This is a fast, safe means of travelling, and many popular destinations are already equipped with a Floo Station. The drawback comes, of course, if the location you have in mind does not contain a Floo Station or other connection to the network; however, these cases are becoming fewer and fewer with each year of Floo Network expansion.<br />
<br />
Floos are connected within countries, with no external connections established. This is in compliance with international laws on movement and immigration. <br />
<br />
Distances covering more than a few hundred miles may require getting out at one Floo station before re-entering to carry on with your journey. <br />
<br />
<hr class="mycode_hr" />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Apparition (Advanced Casters Only)</span></span><br />
<br />
As mentioned before, apparition is best when done at shorter distances; however, at regional distances, it is still possible for those with exceptional magical ability. At this distance, dangers increase exponentially and require firm control over one's magic. In addition, in such cases, several 'jumps' are typically required in order to break up the distance enough to reduce fatality. <br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The Knight Bus:</span></span><br />
<br />
Commissioned in 1865 and operated under the Department of Magical Transportation, the Knight Bus is yet another way for wizarding kind to get around. It is a triple-decker that travels at sometimes frightening speeds, but fear not, there's never been an accident. <br />
<br />
It was created as a means of helping the underage and infirm get to where they're going in a safe and timely manner. One needs only to 'hail' the bus (lifting their wand as a muggle would lift their hand to stop a bus), and the bus will be there. For planned trips, reservations can be made. In fact, the inn over in Diagon Alley offers tickets with their rooms. <br />
<br />
To travel on this bus, there is a flat fee of 10 sickles regardless of the distance one intends to travel. <br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Trains: (Muggle or Magical)</span></span><br />
<br />
This method needs no introduction. Whether it's the mundane rails that take you across the country (across Europe) or the Hogwarts Express that transports students to and from Hogwarts, trains are an essential part of Muggle and wizarding transport. <br />
<br />
Like the Knight Bus and the Floo Network, these vehicles can get you to set stops, depending on the infrastructure available. Unlike the former two, it can also take you across Europe. Transportation is often dependable and comfortable, if not a bit slow, and is a staple even among many wizarding families. Trains become especially useful the longer the distance you intend to travel; however, they are limited by their stations and require documentation when crossing borders. <br />
<br />
Trains have long since been considered 'the sensible choice' for their low risk/requirements, comfort and affordability.  <br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Automobiles:</span></span><br />
<br />
Those who have them use them. An exceedingly Muggle means of travel, cars have become more common in the past decade, particularly after the unveiling of the Ford Model T. There are pureblood families who shun this innovation, as they do anything pertaining to Muggle technology, but most sensible witches and wizards with a desire to travel under the radar and don't mind braving the terrifying streets have already found themselves in position of such machines. <br />
<br />
Whether for a drive around the town, or longer trips out into the countryside, the world opens up to those in possession of these vehicles. Maintainance and gas can add up over time but for many, these are but the price to pay for comfortable private travel (as opposed to trains) and the option to blend in with the wider society. These vehicles do not need to be registered with the ministry, though they must be registered with Muggle authorities. <br />
<br />
As a bonus, these automobiles can often be driven onto ships and ferries, allowing you to take them with you on longer journeys - for an additional fee. <br />
<br />
<hr class="mycode_hr" />
<br />
<div style="width:80%; margin:0 auto; border: 5px double #050000;"><div style="text-align: center;" class="mycode_align"><span style="font-family: limelight;"><span style="font-size: x-large;" class="mycode_size">Long Distances</span><br />
(Across Countries/Oceans)</span></div></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="color: #FF4136;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Note:</span></span></span> There are no approved magical means of travelling from country to country or across large bodies of water. This is both for safety and to comply with international standards on entry and documentation.<br />
<br />
Methods such as Floo Networks, apparition, brooms and ground transport, etc., are able to get you to the ports of exit (depending on their respective distance capabilities); however, at this point, each witch or wizard – along with their <span style="font-style: italic;" class="mycode_i">proper documentation</span> – is required to comply with exit/entry procedures and employ a means of transport outlined below: <br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Ferries/Ships (Magical or Mundane): </span></span><br />
<br />
During this decade, ferries and ships are the most common means of moving across seas and oceans. Air travel is still in its infancy, with most flights not being offered commercially, even for the wealthy. This is especially true of longer flights, with the flights focused on shorter distances on the rare occasions they are availabele. It will take decades more for this to change, forcing all who wish to make such long trips to brave the waters in one of many liners. <br />
<br />
Tickets are typically sold by class with the wealthiest booking themselves passage in first class. Middle to upper middle class typically reserve second class and the working class (often with some amount of prior saving) book themselves passage in third class. <br />
<br />
Trips, particularly from England to America, often run for 10 days depending on the weather at sea. In fair weather, the trip can sometimes be shaved down by a day or two. <br />
<br />
In addition to Muggle Liners, there are a few Magical Liners that operate less frequently and under strict secrecy through the manipulation of documentation at ports of entry to prevent suspicion over the length of their voyages, typically running for much shorter at around 5 days. The <span style="font-style: italic;" class="mycode_i">S.S. Arcanaia</span> and the <span style="font-style: italic;" class="mycode_i">S.S Mysteria</span> are two such magical ships. The former is known for its speed and relative affordability, sometimes able to cut trips down to 4 days, while the latter is known for its opulence and slower, steadier pace that sometimes stretches the journey into a 6th day.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Commerical District Directory]]></title>
			<link>https://staging.knockturnbound.net/showthread.php?tid=301</link>
			<pubDate>Thu, 21 Aug 2025 01:00:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://staging.knockturnbound.net/member.php?action=profile&uid=3">Dorian Montreaux</a>]]></dc:creator>
			<guid isPermaLink="false">https://staging.knockturnbound.net/showthread.php?tid=301</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">COMMERICAL DISTRICT DIRECTORY</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/fyQ465v5/DA-Border-11.png" loading="lazy"  alt="[Image: DA-Border-11.png]" class="mycode_img" /></div>
<br />
Here on Knockturn Bound, our commercial district has many shops within the <a href="https://staging.knockturnbound.net/forumdisplay.php?fid=79" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Diagon Alley</span></span></a>, <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><a href="https://staging.knockturnbound.net/forumdisplay.php?fid=80" target="_blank" rel="noopener" class="mycode_url">Knockturn Alley</a></span></span>, and <a href="https://staging.knockturnbound.net/forumdisplay.php?fid=81" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Hogsmeade</span></span></a> areas. While these are standard shops that allow members the opportunity to RP visits, catching up with friends, or start new adventures, they are by no means the only shops IC found in these places. <br />
<br />
Much like the Residential Wizarding World, RPers are able to register for IC business properties. Simply fill out the type of business using the code below, and it will be added to the registry. The more information you provide about your shop, the more characters may be able to mention it in their RPs!<br />
<br />
<div class="codeblock"><div class="title">Code:&nbsp;<button class="copyButton"></button></div><div class="body textToCopy" dir="ltr"><code>[b]Name of shop:[/b]<br />
[b]Owner of the shop:[/b]<br />
[b]When was it established:[/b]<br />
[b]Are there restrictions for entering?:[/b]<br />
[b]Will you allow others (only after contacting you) to say they are employed within this shop?[/b]<br />
[b]Description of the shop (include what it sells):[/b]</code></div></div><br />
While we will not be creating new shop forums at this time, this provides the opportunity for the more entrepreneurial characters among us to have an IC-established bit of canon. These would also be considered in the category of "unique careers" for those who decide to be IC shopkeepers and can be listed as official employment.<br />
<br />
At the end of each IC term, a check-in will be done to ensure the shop is still 'manned and operational'. If proof of this cannot be provided, the shop will be removed from the directory. To pass this check-in, at least one thread must be submitted in the check-in thread that directly relates to the shop. This can be discussing some business, purchases, event happening in the shop/etc. and cannot simply be a passing mention of it.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">COMMERICAL DISTRICT DIRECTORY</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/fyQ465v5/DA-Border-11.png" loading="lazy"  alt="[Image: DA-Border-11.png]" class="mycode_img" /></div>
<br />
Here on Knockturn Bound, our commercial district has many shops within the <a href="https://staging.knockturnbound.net/forumdisplay.php?fid=79" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Diagon Alley</span></span></a>, <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><a href="https://staging.knockturnbound.net/forumdisplay.php?fid=80" target="_blank" rel="noopener" class="mycode_url">Knockturn Alley</a></span></span>, and <a href="https://staging.knockturnbound.net/forumdisplay.php?fid=81" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Hogsmeade</span></span></a> areas. While these are standard shops that allow members the opportunity to RP visits, catching up with friends, or start new adventures, they are by no means the only shops IC found in these places. <br />
<br />
Much like the Residential Wizarding World, RPers are able to register for IC business properties. Simply fill out the type of business using the code below, and it will be added to the registry. The more information you provide about your shop, the more characters may be able to mention it in their RPs!<br />
<br />
<div class="codeblock"><div class="title">Code:&nbsp;<button class="copyButton"></button></div><div class="body textToCopy" dir="ltr"><code>[b]Name of shop:[/b]<br />
[b]Owner of the shop:[/b]<br />
[b]When was it established:[/b]<br />
[b]Are there restrictions for entering?:[/b]<br />
[b]Will you allow others (only after contacting you) to say they are employed within this shop?[/b]<br />
[b]Description of the shop (include what it sells):[/b]</code></div></div><br />
While we will not be creating new shop forums at this time, this provides the opportunity for the more entrepreneurial characters among us to have an IC-established bit of canon. These would also be considered in the category of "unique careers" for those who decide to be IC shopkeepers and can be listed as official employment.<br />
<br />
At the end of each IC term, a check-in will be done to ensure the shop is still 'manned and operational'. If proof of this cannot be provided, the shop will be removed from the directory. To pass this check-in, at least one thread must be submitted in the check-in thread that directly relates to the shop. This can be discussing some business, purchases, event happening in the shop/etc. and cannot simply be a passing mention of it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wizarding World Salary Guide]]></title>
			<link>https://staging.knockturnbound.net/showthread.php?tid=205</link>
			<pubDate>Fri, 15 Aug 2025 10:06:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://staging.knockturnbound.net/member.php?action=profile&uid=3">Dorian Montreaux</a>]]></dc:creator>
			<guid isPermaLink="false">https://staging.knockturnbound.net/showthread.php?tid=205</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">SALARY GUIDELINES</span><br />
<br />
<img src="https://i.postimg.cc/fyQ465v5/DA-Border-11.png" loading="lazy"  alt="[Image: DA-Border-11.png]" class="mycode_img" /></div>
<br />
As well as the breakdowns that can be found in both the Ministry of Magic and St. Mungo's Hospital For Magical Maladies And Injuries, here is a more general salary guide to give you an idea of what your character would be earning and their standard of living within the wizarding world. The lists below are by no means exhaustive, and are only base salaries that do not take into account any bonuses earned through your characters' diligent work in their careers. <br />
<br />
If you'd like to see a job title added to this list, please PM <a href="https://staging.knockturnbound.net/member.php?action=profile&amp;uid=3" target="_blank" rel="noopener" class="mycode_url">Dorian Montreaux</a> with the following details. New jobs may include jobs unique to your character, but must be reasonable in nature. Admins reserve the right to adjust salary info provided in keeping with the current wizarding economy that is currently well balanced. <br />
<br />
<span style="font-family: raleway;"><span style="font-size: 10pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">New Job and Salary Information</span></span></span><div class="codeblock"><div class="title">Code:&nbsp;<button class="copyButton"></button></div><div class="body textToCopy" dir="ltr"><code>[div style="width:60%; margin:0 auto;"][div class="tcat"]New Job and Salary Information[/div]<br />
[div style="padding:10px;"][b]Name of job:[/b] <br />
[b]Salary offered at base level:[/b] <br />
[b]Job details:[/b]<br />
[b]Does your character own a business related to this?[/b][/div][/div]</code></div></div><br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">A BRIEF GUIDE TO THE ECONOMY</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/fyQ465v5/DA-Border-11.png" loading="lazy"  alt="[Image: DA-Border-11.png]" class="mycode_img" /></div>
<br />
When creating this magical economy, a few things were taken into consideration, such as adjustments needed for the inflation of the British Pound, making it more in line with the value of the 1920s (over time this will be adjusted with the changing times), as well as a more realistic conversation rate between galleons and pounds/dollars. <br />
<br />
As such, jobs are salaried along the line of what they would've been paid in this period of time then converted into their galleon equivalent. <br />
<br />
<a href="https://staging.knockturnbound.net/showthread.php?tid=84" target="_blank" rel="noopener" class="mycode_url">Here</a> is a brief breakdown. <br />
<br />
<hr class="mycode_hr" />]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">SALARY GUIDELINES</span><br />
<br />
<img src="https://i.postimg.cc/fyQ465v5/DA-Border-11.png" loading="lazy"  alt="[Image: DA-Border-11.png]" class="mycode_img" /></div>
<br />
As well as the breakdowns that can be found in both the Ministry of Magic and St. Mungo's Hospital For Magical Maladies And Injuries, here is a more general salary guide to give you an idea of what your character would be earning and their standard of living within the wizarding world. The lists below are by no means exhaustive, and are only base salaries that do not take into account any bonuses earned through your characters' diligent work in their careers. <br />
<br />
If you'd like to see a job title added to this list, please PM <a href="https://staging.knockturnbound.net/member.php?action=profile&amp;uid=3" target="_blank" rel="noopener" class="mycode_url">Dorian Montreaux</a> with the following details. New jobs may include jobs unique to your character, but must be reasonable in nature. Admins reserve the right to adjust salary info provided in keeping with the current wizarding economy that is currently well balanced. <br />
<br />
<span style="font-family: raleway;"><span style="font-size: 10pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">New Job and Salary Information</span></span></span><div class="codeblock"><div class="title">Code:&nbsp;<button class="copyButton"></button></div><div class="body textToCopy" dir="ltr"><code>[div style="width:60%; margin:0 auto;"][div class="tcat"]New Job and Salary Information[/div]<br />
[div style="padding:10px;"][b]Name of job:[/b] <br />
[b]Salary offered at base level:[/b] <br />
[b]Job details:[/b]<br />
[b]Does your character own a business related to this?[/b][/div][/div]</code></div></div><br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">A BRIEF GUIDE TO THE ECONOMY</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/fyQ465v5/DA-Border-11.png" loading="lazy"  alt="[Image: DA-Border-11.png]" class="mycode_img" /></div>
<br />
When creating this magical economy, a few things were taken into consideration, such as adjustments needed for the inflation of the British Pound, making it more in line with the value of the 1920s (over time this will be adjusted with the changing times), as well as a more realistic conversation rate between galleons and pounds/dollars. <br />
<br />
As such, jobs are salaried along the line of what they would've been paid in this period of time then converted into their galleon equivalent. <br />
<br />
<a href="https://staging.knockturnbound.net/showthread.php?tid=84" target="_blank" rel="noopener" class="mycode_url">Here</a> is a brief breakdown. <br />
<br />
<hr class="mycode_hr" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Gringotts Currency Guide]]></title>
			<link>https://staging.knockturnbound.net/showthread.php?tid=84</link>
			<pubDate>Fri, 18 Jul 2025 17:58:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://staging.knockturnbound.net/member.php?action=profile&uid=3">Dorian Montreaux</a>]]></dc:creator>
			<guid isPermaLink="false">https://staging.knockturnbound.net/showthread.php?tid=84</guid>
			<description><![CDATA[In the wizarding world of Knockturn Bound, we would like money to matter. As a means of world-building and crafting a system that better helps you to understand your character’s class and standing, the currency exchange has been created. This is the official governance of money on this site and is to be used only for reference purposes rather than any real legal tender. This is not meant to cause OOC divides or contention, it is simply another layer stacked onto our RPG that you can play around with and explore for your character.<br />
<br />
This reference guide bears no relation to the OOC Gringotts Vault system and is for IC purposes only.<br />
<br />
The guide intends to explain how galleons, sickles and knuts work on our site and how they connect to muggle money, jobs, and everyday life during this time period. <br />
<br />
Please note, all money has been adjusted for inflation to be more accurate to the setting of the 1920s. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Magical Conversions</span><br />
<table style="border-collapse:collapse; ">
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">1 Galleon</td><td style="border: 1px solid #ccc; padding: 8px;">17 Sickles</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">1 Sickle</td><td style="border: 1px solid #ccc; padding: 8px;">29 knuts</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">1 Galleon</td><td style="border: 1px solid #ccc; padding: 8px;">493 knuts</td>
</tr>
</table>
<br />
<span style="font-weight: bold;" class="mycode_b">Wizarding - Muggle Conversion</span><br />
<table style="border-collapse:collapse; ">
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">1 Galleon</td><td style="border: 1px solid #ccc; padding: 8px;">£2/USD&#36;9.72</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">1 Sickle</td><td style="border: 1px solid #ccc; padding: 8px;">2 shillings/USD&#36;0.49</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">1 Knut</td><td style="border: 1px solid #ccc; padding: 8px;">1 penny/USD&#36;0.02</td>
</tr>
</table>
<br />
<span style="font-weight: bold;" class="mycode_b">General Pay Scale:</span><br />
<span style="text-decoration: underline;" class="mycode_u">Minimum wage jobs:</span> ex. Shop assistants, junior clerks, owlery attendant etc.<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Daily pay:</span> 9 - 10 Sickles<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Weekly:</span> 2.5 - 3 Galleons<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Yearly:</span> ~130 Galleons<br />
</li>
<li>Likely live with family or rent a shared flat/apartment.<br />
</li>
</ul>
<br />
<span style="text-decoration: underline;" class="mycode_u">Middle-Class jobs:</span> ex. Hogwarts Professors, Ministry clerks, Auror trainees, healers-in training etc.<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Daily pay:</span> 1.5 - 2 Galleons<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Weekly:</span> 7 - 10 Galleons<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Yearly:</span> ~500 Galleons<br />
</li>
<li>Own a small flat, afford modest luxuries, can build savings.<br />
</li>
</ul>
<br />
<span style="text-decoration: underline;" class="mycode_u">Comfortably Paid jobs:</span> ex. Senior Auror, Department Heads, Journal Editors, Established Healers, etc.<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Daily pay:</span> 3 - 5 Galleons<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Weekly:</span> 15 - 25 Galleons<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Yearly:</span> ~1000 - 1300 Galleons<br />
</li>
<li>Afford property, private tutors, top tier broomsticks, etc.<br />
</li>
</ul>
<br />
<span style="text-decoration: underline;" class="mycode_u">Prestige tier jobs:</span> ex. Unspeakable, international traders, successful inventors, etc.<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Daily pay:</span> 7 - 10 Galleons<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Weekly:</span> 35 - 50 Galleons<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Yearly:</span> 1500 - 2500+ Galleons<br />
</li>
<li>Live in estates, sponsor magical research, travel abroad, etc.<br />
</li>
</ul>
<br />
<span style="color: #E82A1F;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Note:</span></span></span> The salaries mentioned above do not cover every occupation and are only meant to be a general guide on what to expect depending on the type of occupation. Institutions such as <a href="https://staging.knockturnbound.net/showthread.php?tid=37" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">The Ministry of Magic</span></a> and <a href="https://staging.knockturnbound.net/showthread.php?tid=100" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">St. Mungo's Hospital for Magical Maladies and Injuries</span></a>, both provide detailed and comprehensive lists of salaries for their employees.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Common Monthly Expenses:</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">Note: This is not exhaustive and is only meant to give a general guide.</span></span><br />
<br />
<table style="border-collapse:collapse; ">
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Item</td><td style="border: 1px solid #ccc; padding: 8px;">Estimated Cost</td><td style="border: 1px solid #ccc; padding: 8px;">Notes</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Rent (shared flat, modes)</td><td style="border: 1px solid #ccc; padding: 8px;">5 - 15 Galleons</td><td style="border: 1px solid #ccc; padding: 8px;">Basic rom in shared home or backroom above a shop.</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Rent (private flat)</td><td style="border: 1px solid #ccc; padding: 8px;">20 - 30 Galleons</td><td style="border: 1px solid #ccc; padding: 8px;">Mid-sized apartment, includes fireplace.</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Rent (comfortable house)</td><td style="border: 1px solid #ccc; padding: 8px;">40 - 60 Galleons</td><td style="border: 1px solid #ccc; padding: 8px;">Two/three-bedroom home, secure area, includes hearth &amp; floo line.</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Groceries (1 adult)</td><td style="border: 1px solid #ccc; padding: 8px;">10 - 15 Galleons</td><td style="border: 1px solid #ccc; padding: 8px;">Includes standard muggle and magical meal items.</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Utilities (heat, fireplace maintenance, etc.)</td><td style="border: 1px solid #ccc; padding: 8px;">2 - 5 Galleons</td><td style="border: 1px solid #ccc; padding: 8px;">Includes floor upkeep, wand check ups, owl post, electricity, tax, water)</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Social expenses (pubs, gifts, etc.)</td><td style="border: 1px solid #ccc; padding: 8px;">2 - 10 Galleons</td><td style="border: 1px solid #ccc; padding: 8px;">butterbeer, bookstore, apothecary visits, sweets, etc.</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">School-aged child</td><td style="border: 1px solid #ccc; padding: 8px;">10 - 20/year</td><td style="border: 1px solid #ccc; padding: 8px;">Books, robes, potions equipment, etc.</td>
</tr>
</table>
<br />
<span style="font-weight: bold;" class="mycode_b">Home ownership:</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">Note:</span></span> This is only a guide to give you a general idea. Many more wizards can fit into any of these categories, as well those who manage their money well or have other sources of income will naturally be able to afford more.<br />
<table style="border-collapse:collapse; ">
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Type</td><td style="border: 1px solid #ccc; padding: 8px;">Annual Cost (Galleons)</td><td style="border: 1px solid #ccc; padding: 8px;">Style</td><td style="border: 1px solid #ccc; padding: 8px;">Likely Occupants</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Starter Cottage</td><td style="border: 1px solid #ccc; padding: 8px;">80 - 100</td><td style="border: 1px solid #ccc; padding: 8px;"></td><td style="border: 1px solid #ccc; padding: 8px;">Young wizards, couples starting out, ministry clerks</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Flat/Terrace House</td><td style="border: 1px solid #ccc; padding: 8px;">130 - 200</td><td style="border: 1px solid #ccc; padding: 8px;"></td><td style="border: 1px solid #ccc; padding: 8px;">Small families, professors, ministry employees, city-bound wizards</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Townhome</td><td style="border: 1px solid #ccc; padding: 8px;">250 - 400</td><td style="border: 1px solid #ccc; padding: 8px;"></td><td style="border: 1px solid #ccc; padding: 8px;">Well-off families, merchant class, mid-sized families</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Country Home</td><td style="border: 1px solid #ccc; padding: 8px;">300 - 500+</td><td style="border: 1px solid #ccc; padding: 8px;"></td><td style="border: 1px solid #ccc; padding: 8px;">Larger families, department heads, healers, apothecaries</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Estate/Manor</td><td style="border: 1px solid #ccc; padding: 8px;">600 - 900+</td><td style="border: 1px solid #ccc; padding: 8px;"></td><td style="border: 1px solid #ccc; padding: 8px;">Old magical families, retired aurors, inventors </td>
</tr>
</table>]]></description>
			<content:encoded><![CDATA[In the wizarding world of Knockturn Bound, we would like money to matter. As a means of world-building and crafting a system that better helps you to understand your character’s class and standing, the currency exchange has been created. This is the official governance of money on this site and is to be used only for reference purposes rather than any real legal tender. This is not meant to cause OOC divides or contention, it is simply another layer stacked onto our RPG that you can play around with and explore for your character.<br />
<br />
This reference guide bears no relation to the OOC Gringotts Vault system and is for IC purposes only.<br />
<br />
The guide intends to explain how galleons, sickles and knuts work on our site and how they connect to muggle money, jobs, and everyday life during this time period. <br />
<br />
Please note, all money has been adjusted for inflation to be more accurate to the setting of the 1920s. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Magical Conversions</span><br />
<table style="border-collapse:collapse; ">
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">1 Galleon</td><td style="border: 1px solid #ccc; padding: 8px;">17 Sickles</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">1 Sickle</td><td style="border: 1px solid #ccc; padding: 8px;">29 knuts</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">1 Galleon</td><td style="border: 1px solid #ccc; padding: 8px;">493 knuts</td>
</tr>
</table>
<br />
<span style="font-weight: bold;" class="mycode_b">Wizarding - Muggle Conversion</span><br />
<table style="border-collapse:collapse; ">
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">1 Galleon</td><td style="border: 1px solid #ccc; padding: 8px;">£2/USD&#36;9.72</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">1 Sickle</td><td style="border: 1px solid #ccc; padding: 8px;">2 shillings/USD&#36;0.49</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">1 Knut</td><td style="border: 1px solid #ccc; padding: 8px;">1 penny/USD&#36;0.02</td>
</tr>
</table>
<br />
<span style="font-weight: bold;" class="mycode_b">General Pay Scale:</span><br />
<span style="text-decoration: underline;" class="mycode_u">Minimum wage jobs:</span> ex. Shop assistants, junior clerks, owlery attendant etc.<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Daily pay:</span> 9 - 10 Sickles<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Weekly:</span> 2.5 - 3 Galleons<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Yearly:</span> ~130 Galleons<br />
</li>
<li>Likely live with family or rent a shared flat/apartment.<br />
</li>
</ul>
<br />
<span style="text-decoration: underline;" class="mycode_u">Middle-Class jobs:</span> ex. Hogwarts Professors, Ministry clerks, Auror trainees, healers-in training etc.<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Daily pay:</span> 1.5 - 2 Galleons<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Weekly:</span> 7 - 10 Galleons<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Yearly:</span> ~500 Galleons<br />
</li>
<li>Own a small flat, afford modest luxuries, can build savings.<br />
</li>
</ul>
<br />
<span style="text-decoration: underline;" class="mycode_u">Comfortably Paid jobs:</span> ex. Senior Auror, Department Heads, Journal Editors, Established Healers, etc.<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Daily pay:</span> 3 - 5 Galleons<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Weekly:</span> 15 - 25 Galleons<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Yearly:</span> ~1000 - 1300 Galleons<br />
</li>
<li>Afford property, private tutors, top tier broomsticks, etc.<br />
</li>
</ul>
<br />
<span style="text-decoration: underline;" class="mycode_u">Prestige tier jobs:</span> ex. Unspeakable, international traders, successful inventors, etc.<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Daily pay:</span> 7 - 10 Galleons<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Weekly:</span> 35 - 50 Galleons<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Yearly:</span> 1500 - 2500+ Galleons<br />
</li>
<li>Live in estates, sponsor magical research, travel abroad, etc.<br />
</li>
</ul>
<br />
<span style="color: #E82A1F;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Note:</span></span></span> The salaries mentioned above do not cover every occupation and are only meant to be a general guide on what to expect depending on the type of occupation. Institutions such as <a href="https://staging.knockturnbound.net/showthread.php?tid=37" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">The Ministry of Magic</span></a> and <a href="https://staging.knockturnbound.net/showthread.php?tid=100" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">St. Mungo's Hospital for Magical Maladies and Injuries</span></a>, both provide detailed and comprehensive lists of salaries for their employees.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Common Monthly Expenses:</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">Note: This is not exhaustive and is only meant to give a general guide.</span></span><br />
<br />
<table style="border-collapse:collapse; ">
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Item</td><td style="border: 1px solid #ccc; padding: 8px;">Estimated Cost</td><td style="border: 1px solid #ccc; padding: 8px;">Notes</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Rent (shared flat, modes)</td><td style="border: 1px solid #ccc; padding: 8px;">5 - 15 Galleons</td><td style="border: 1px solid #ccc; padding: 8px;">Basic rom in shared home or backroom above a shop.</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Rent (private flat)</td><td style="border: 1px solid #ccc; padding: 8px;">20 - 30 Galleons</td><td style="border: 1px solid #ccc; padding: 8px;">Mid-sized apartment, includes fireplace.</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Rent (comfortable house)</td><td style="border: 1px solid #ccc; padding: 8px;">40 - 60 Galleons</td><td style="border: 1px solid #ccc; padding: 8px;">Two/three-bedroom home, secure area, includes hearth &amp; floo line.</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Groceries (1 adult)</td><td style="border: 1px solid #ccc; padding: 8px;">10 - 15 Galleons</td><td style="border: 1px solid #ccc; padding: 8px;">Includes standard muggle and magical meal items.</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Utilities (heat, fireplace maintenance, etc.)</td><td style="border: 1px solid #ccc; padding: 8px;">2 - 5 Galleons</td><td style="border: 1px solid #ccc; padding: 8px;">Includes floor upkeep, wand check ups, owl post, electricity, tax, water)</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Social expenses (pubs, gifts, etc.)</td><td style="border: 1px solid #ccc; padding: 8px;">2 - 10 Galleons</td><td style="border: 1px solid #ccc; padding: 8px;">butterbeer, bookstore, apothecary visits, sweets, etc.</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">School-aged child</td><td style="border: 1px solid #ccc; padding: 8px;">10 - 20/year</td><td style="border: 1px solid #ccc; padding: 8px;">Books, robes, potions equipment, etc.</td>
</tr>
</table>
<br />
<span style="font-weight: bold;" class="mycode_b">Home ownership:</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">Note:</span></span> This is only a guide to give you a general idea. Many more wizards can fit into any of these categories, as well those who manage their money well or have other sources of income will naturally be able to afford more.<br />
<table style="border-collapse:collapse; ">
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Type</td><td style="border: 1px solid #ccc; padding: 8px;">Annual Cost (Galleons)</td><td style="border: 1px solid #ccc; padding: 8px;">Style</td><td style="border: 1px solid #ccc; padding: 8px;">Likely Occupants</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Starter Cottage</td><td style="border: 1px solid #ccc; padding: 8px;">80 - 100</td><td style="border: 1px solid #ccc; padding: 8px;"></td><td style="border: 1px solid #ccc; padding: 8px;">Young wizards, couples starting out, ministry clerks</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Flat/Terrace House</td><td style="border: 1px solid #ccc; padding: 8px;">130 - 200</td><td style="border: 1px solid #ccc; padding: 8px;"></td><td style="border: 1px solid #ccc; padding: 8px;">Small families, professors, ministry employees, city-bound wizards</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Townhome</td><td style="border: 1px solid #ccc; padding: 8px;">250 - 400</td><td style="border: 1px solid #ccc; padding: 8px;"></td><td style="border: 1px solid #ccc; padding: 8px;">Well-off families, merchant class, mid-sized families</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Country Home</td><td style="border: 1px solid #ccc; padding: 8px;">300 - 500+</td><td style="border: 1px solid #ccc; padding: 8px;"></td><td style="border: 1px solid #ccc; padding: 8px;">Larger families, department heads, healers, apothecaries</td>
</tr>
<tr>
<td style="border: 1px solid #ccc; padding: 8px;">Estate/Manor</td><td style="border: 1px solid #ccc; padding: 8px;">600 - 900+</td><td style="border: 1px solid #ccc; padding: 8px;"></td><td style="border: 1px solid #ccc; padding: 8px;">Old magical families, retired aurors, inventors </td>
</tr>
</table>]]></content:encoded>
		</item>
	</channel>
</rss>